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//! Dice modifiers and their related types.
use std::fmt;
use super::{roller::Roller, Error, Rolled};
/// Routines that can be applied to [`Dice`](super::Dice) to automatically manipulate resulting [`Rolled`] dice sets
/// from them as part of their rolling process.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
#[non_exhaustive]
pub enum Modifier {
/// Rerolls (drops original and adds a newly-rolled die) dice that meet a condition.
///
/// # Examples
///
/// ## Reroll recursively (`rr`)
/// ```
/// use tyche::dice::{modifier::{Condition, Modifier}, roller::{Iter as IterRoller, Roller}, Dice, Rolled};
///
/// // Build the 4d6rr1 dice set and create a roller that has predetermined values for the dice rolls
/// let dice = Dice::builder().count(4).sides(6).reroll(Condition::Eq(1), true).build();
/// let premade_rolls = [3, 6, 1, 2, 1, 4];
/// let mut rng = IterRoller::new(premade_rolls);
///
/// // Roll the dice, but don't have it automatically apply its modifiers (passing `false` as the second `roll()` param).
/// // Only the first four predetermined values will be used for the dice rolls since there are only four dice to roll.
/// let mut rolled = rng.roll(&dice, false)?;
///
/// // Explicitly create and apply an rr1 modifier. This is usually not necessary since the dice has its own instance of
/// // it from the builder and will automatically apply it when passing `true` to `roll()`, but we do it this way here
/// // for demonstration purposes.
/// let rr1_mod = Modifier::Reroll {
/// cond: Condition::Eq(1),
/// recurse: true,
/// };
/// rr1_mod.apply(&mut rolled, &mut rng)?;
///
/// // Upon being applied, the modifier will drop the 1 roll, roll a new 1 from the predetermined RNG, drop that too,
/// // then roll a new 4 from the RNG.
/// // Final expected rolled dice set, after rr1 modifier: 4d6rr1[3, 6, 1 (d), 2, 1 (d), 4]
/// let mut expected = Rolled::from_dice_and_rolls(&dice, premade_rolls);
/// expected.rolls[2].drop(rr1_mod);
/// expected.rolls[4].add(rr1_mod);
/// expected.rolls[4].drop(rr1_mod);
/// expected.rolls[5].add(rr1_mod);
/// assert_eq!(rolled, expected);
/// # Ok::<(), tyche::dice::Error>(())
/// ```
///
/// ## Reroll once (`r`)
/// ```
/// use tyche::dice::{modifier::{Condition, Modifier}, roller::{Iter as IterRoller, Roller}, Dice, Rolled};
///
/// // Build the 4d6r1 dice set and create a roller that has predetermined values for the dice rolls
/// let dice = Dice::builder().count(4).sides(6).reroll(Condition::Eq(1), false).build();
/// let premade_rolls = [3, 6, 1, 2, 1];
/// let mut rng = IterRoller::new(premade_rolls);
///
/// // Roll the dice, but don't have it automatically apply its modifiers (passing `false` as the second `roll()` param).
/// // Only the first four predetermined values will be used for the dice rolls since there are only four dice to roll.
/// let mut rolled = rng.roll(&dice, false)?;
///
/// // Explicitly create and apply an r1 modifier. This is usually not necessary since the dice has its own instance of
/// // it from the builder and will automatically apply it when passing `true` to `roll()`, but we do it this way here
/// // for demonstration purposes.
/// let r1_mod = Modifier::Reroll {
/// cond: Condition::Eq(1),
/// recurse: false,
/// };
/// r1_mod.apply(&mut rolled, &mut rng)?;
///
/// // Upon being applied, the modifier will drop the 1 roll and roll a new 1 from the predetermined RNG.
/// // Final expected rolled dice set, after r1 modifier: 4d6r1[3, 6, 1 (d), 2, 1]
/// let mut expected = Rolled::from_dice_and_rolls(&dice, premade_rolls);
/// expected.rolls[2].drop(r1_mod);
/// expected.rolls[4].add(r1_mod);
/// assert_eq!(rolled, expected);
/// # Ok::<(), tyche::dice::Error>(())
/// ```
Reroll {
/// Condition that rolls must pass in order to be rerolled
cond: Condition,
/// Whether the reroll should be done repeatedly until the rerolled die no longer meets the condition
recurse: bool,
},
/// Explodes (keeps original and adds an additional newly-rolled die) dice that meet a condition.
///
/// # Examples
///
/// ## Explode recursively (`x`)
/// ```
/// use tyche::dice::{modifier::{Condition, Modifier}, roller::{Iter as IterRoller, Roller}, Dice, Rolled};
///
/// // Build the 4d6x dice set and create a roller that has predetermined values for the dice rolls
/// let dice = Dice::builder().count(4).sides(6).explode(None, true).build();
/// let premade_rolls = [3, 6, 1, 2, 6, 4];
/// let mut rng = IterRoller::new(premade_rolls);
///
/// // Roll the dice, but don't have it automatically apply its modifiers (passing `false` as the second `roll()` param).
/// // Only the first four predetermined values will be used for the dice rolls since there are only four dice to roll.
/// let mut rolled = rng.roll(&dice, false)?;
///
/// // Explicitly create and apply an x modifier. This is usually not necessary since the dice has its own instance of
/// // it from the builder and will automatically apply it when passing `true` to `roll()`, but we do it this way here
/// // for demonstration purposes.
/// let x_mod = Modifier::Explode {
/// cond: None,
/// recurse: true,
/// };
/// x_mod.apply(&mut rolled, &mut rng)?;
///
/// // Upon being applied, the modifier will see that a 6 (the max die value) was rolled, roll a new additional 6, see
/// // that is also the max die value, then roll a new 4 as well.
/// // Final expected rolled dice set, after x modifier: 4d6x[3, 6, 1, 2, 6, 4]
/// let mut expected = Rolled::from_dice_and_rolls(&dice, premade_rolls);
/// expected.rolls[4].add(x_mod);
/// expected.rolls[5].add(x_mod);
/// assert_eq!(rolled, expected);
/// # Ok::<(), tyche::dice::Error>(())
/// ```
///
/// ## Explode once (`xo`)
/// ```
/// use tyche::dice::{modifier::{Condition, Modifier}, roller::{Iter as IterRoller, Roller}, Dice, Rolled};
///
/// // Build the 4d6xo dice set and create a roller that has predetermined values for the dice rolls
/// let dice = Dice::builder().count(4).sides(6).explode(None, false).build();
/// let premade_rolls = [3, 6, 1, 2, 6];
/// let mut rng = IterRoller::new(premade_rolls);
///
/// // Roll the dice, but don't have it automatically apply its modifiers (passing `false` as the second `roll()` param).
/// // Only the first four predetermined values will be used for the dice rolls since there are only four dice to roll.
/// let mut rolled = rng.roll(&dice, false)?;
///
/// // Explicitly create and apply an xo modifier. This is usually not necessary since the dice has its own instance of
/// // it from the builder and will automatically apply it when passing `true` to `roll()`, but we do it this way here
/// // for demonstration purposes.
/// let xo_mod = Modifier::Explode {
/// cond: None,
/// recurse: false,
/// };
/// xo_mod.apply(&mut rolled, &mut rng)?;
///
/// // Upon being applied, the modifier will see that a 6 (the max die value) was rolled and roll a new additional 6.
/// // Final expected rolled dice set, after xo modifier: 4d6xo[3, 6, 1, 2, 6]
/// let mut expected = Rolled::from_dice_and_rolls(&dice, premade_rolls);
/// expected.rolls[4].add(xo_mod);
/// assert_eq!(rolled, expected);
/// # Ok::<(), tyche::dice::Error>(())
/// ```
Explode {
/// Condition that rolls must pass in order to explode.
/// If `None`, the roll values must be equal to the number of sides of the dice being rolled.
cond: Option<Condition>,
/// Whether the explosion should be done repeatedly for any additional rolls that also meet the condition
recurse: bool,
},
/// Keeps only the highest x dice, dropping the rest.
///
/// # Examples
///
/// ## Keep highest die (`kh`)
/// ```
/// use tyche::dice::{modifier::{Condition, Modifier}, roller::{Iter as IterRoller, Roller}, Dice, Rolled};
///
/// // Build the 4d6kh dice set and create a roller that has predetermined values for the dice rolls
/// let dice = Dice::builder().count(4).sides(6).keep_high(1).build();
/// let premade_rolls = [3, 6, 1, 2];
/// let mut rng = IterRoller::new(premade_rolls);
///
/// // Roll the dice, but don't have it automatically apply its modifiers (passing `false` as the second `roll()` param).
/// let mut rolled = rng.roll(&dice, false)?;
///
/// // Explicitly create and apply a kh modifier. This is usually not necessary since the dice has its own instance of
/// // it from the builder and will automatically apply it when passing `true` to `roll()`, but we do it this way here
/// // for demonstration purposes.
/// let kh_mod = Modifier::KeepHigh(1);
/// kh_mod.apply(&mut rolled, &mut rng)?;
///
/// // Upon being applied, the modifier will drop all rolls except the highest one, so 3, 1, and 2 will be dropped.
/// // Final expected rolled dice set, after kh modifier: 4d6kh[3 (d), 6, 1 (d), 2 (d)]
/// let mut expected = Rolled::from_dice_and_rolls(&dice, premade_rolls);
/// expected.rolls[0].drop(kh_mod);
/// expected.rolls[2].drop(kh_mod);
/// expected.rolls[3].drop(kh_mod);
/// assert_eq!(rolled, expected);
/// # Ok::<(), tyche::dice::Error>(())
/// ```
///
/// ## Keep highest 2 dice (`kh2`)
/// ```
/// use tyche::dice::{modifier::{Condition, Modifier}, roller::{Iter as IterRoller, Roller}, Dice, Rolled};
///
/// // Build the 4d6kh2 dice set and create a roller that has predetermined values for the dice rolls
/// let dice = Dice::builder().count(4).sides(6).keep_high(2).build();
/// let premade_rolls = [3, 6, 1, 2];
/// let mut rng = IterRoller::new(premade_rolls);
///
/// // Roll the dice, but don't have it automatically apply its modifiers (passing `false` as the second `roll()` param).
/// let mut rolled = rng.roll(&dice, false)?;
///
/// // Explicitly create and apply a kh2 modifier. This is usually not necessary since the dice has its own instance of
/// // it from the builder and will automatically apply it when passing `true` to `roll()`, but we do it this way here
/// // for demonstration purposes.
/// let kh2_mod = Modifier::KeepHigh(2);
/// kh2_mod.apply(&mut rolled, &mut rng)?;
///
/// // Upon being applied, the modifier will drop all rolls except the two highest, so 1 and 2 will be dropped.
/// // Final expected rolled dice set, after kh2 modifier: 4d6kh2[3, 6, 1 (d), 2 (d)]
/// let mut expected = Rolled::from_dice_and_rolls(&dice, premade_rolls);
/// expected.rolls[2].drop(kh2_mod);
/// expected.rolls[3].drop(kh2_mod);
/// assert_eq!(rolled, expected);
/// # Ok::<(), tyche::dice::Error>(())
/// ```
KeepHigh(u8),
/// Keeps only the lowest x dice, dropping the rest.
///
/// # Examples
///
/// ## Keep lowest die (`kl`)
/// ```
/// use tyche::dice::{modifier::{Condition, Modifier}, roller::{Iter as IterRoller, Roller}, Dice, Rolled};
///
/// // Build the 4d6kl dice set and create a roller that has predetermined values for the dice rolls
/// let dice = Dice::builder().count(4).sides(6).keep_low(1).build();
/// let premade_rolls = [3, 6, 1, 2];
/// let mut rng = IterRoller::new(premade_rolls);
///
/// // Roll the dice, but don't have it automatically apply its modifiers (passing `false` as the second `roll()` param).
/// let mut rolled = rng.roll(&dice, false)?;
///
/// // Explicitly create and apply a kl modifier. This is usually not necessary since the dice has its own instance of
/// // it from the builder and will automatically apply it when passing `true` to `roll()`, but we do it this way here
/// // for demonstration purposes.
/// let kl_mod = Modifier::KeepLow(1);
/// kl_mod.apply(&mut rolled, &mut rng)?;
///
/// // Upon being applied, the modifier will drop all rolls except the lowest one, so 3, 6, and 2 will be dropped.
/// // Final expected rolled dice set, after kl modifier: 4d6kl[3 (d), 6 (d), 1, 2 (d)]
/// let mut expected = Rolled::from_dice_and_rolls(&dice, premade_rolls);
/// expected.rolls[0].drop(kl_mod);
/// expected.rolls[1].drop(kl_mod);
/// expected.rolls[3].drop(kl_mod);
/// assert_eq!(rolled, expected);
/// # Ok::<(), tyche::dice::Error>(())
/// ```
///
/// ## Keep lowest 2 dice (`kl2`)
/// ```
/// use tyche::dice::{modifier::{Condition, Modifier}, roller::{Iter as IterRoller, Roller}, Dice, Rolled};
///
/// // Build the 4d6kl2 dice set and create a roller that has predetermined values for the dice rolls
/// let dice = Dice::builder().count(4).sides(6).keep_low(2).build();
/// let premade_rolls = [3, 6, 1, 2];
/// let mut rng = IterRoller::new(premade_rolls);
///
/// // Roll the dice, but don't have it automatically apply its modifiers (passing `false` as the second `roll()` param).
/// let mut rolled = rng.roll(&dice, false)?;
///
/// // Explicitly create and apply a kl2 modifier. This is usually not necessary since the dice has its own instance of
/// // it from the builder and will automatically apply it when passing `true` to `roll()`, but we do it this way here
/// // for demonstration purposes.
/// let kl2_mod = Modifier::KeepLow(2);
/// kl2_mod.apply(&mut rolled, &mut rng)?;
///
/// // Upon being applied, the modifier will drop all rolls except the two lowest, so 3 and 6 will be dropped.
/// // Final expected rolled dice set, after kl2 modifier: 4d6kl2[3 (d), 6 (d), 1, 2]
/// let mut expected = Rolled::from_dice_and_rolls(&dice, premade_rolls);
/// expected.rolls[0].drop(kl2_mod);
/// expected.rolls[1].drop(kl2_mod);
/// assert_eq!(rolled, expected);
/// # Ok::<(), tyche::dice::Error>(())
/// ```
KeepLow(u8),
/// Replaces values of rolls lower than a minimum with the minimum.
///
/// # Examples
/// ```
/// use tyche::dice::{modifier::{Condition, Modifier}, roller::{Iter as IterRoller, Roller}, Dice, Rolled};
///
/// // Build the 4d6min3 dice set and create a roller that has predetermined values for the dice rolls
/// let dice = Dice::builder().count(4).sides(6).min(3).build();
/// let premade_rolls = [3, 6, 1, 2];
/// let mut rng = IterRoller::new(premade_rolls);
///
/// // Roll the dice, but don't have it automatically apply its modifiers (passing `false` as the second `roll()` param).
/// let mut rolled = rng.roll(&dice, false)?;
///
/// // Explicitly create and apply a min3 modifier. This is usually not necessary since the dice has its own instance of
/// // it from the builder and will automatically apply it when passing `true` to `roll()`, but we do it this way here
/// // for demonstration purposes.
/// let min3_mod = Modifier::Min(3);
/// min3_mod.apply(&mut rolled, &mut rng)?;
///
/// // Upon being applied, the modifier will replace the values of all rolls less than 3 with 3, so 1 and 2 will
/// // both become 3.
/// // Final expected rolled dice set, after min3 modifier: 4d6min3[3, 6, 3 (m), 3 (m)]
/// let mut expected = Rolled::from_dice_and_rolls(&dice, premade_rolls);
/// expected.rolls[2].change(min3_mod, 3);
/// expected.rolls[3].change(min3_mod, 3);
/// assert_eq!(rolled, expected);
/// # Ok::<(), tyche::dice::Error>(())
/// ```
Min(u8),
/// Replaces values of rolls higher than a maximum with the maximum.
///
/// # Examples
/// ```
/// use tyche::dice::{modifier::{Condition, Modifier}, roller::{Iter as IterRoller, Roller}, Dice, Rolled};
///
/// // Build the 4d6max3 dice set and create a roller that has predetermined values for the dice rolls
/// let dice = Dice::builder().count(4).sides(6).max(3).build();
/// let premade_rolls = [3, 6, 1, 2];
/// let mut rng = IterRoller::new(premade_rolls);
///
/// // Roll the dice, but don't have it automatically apply its modifiers (passing `false` as the second `roll()` param).
/// let mut rolled = rng.roll(&dice, false)?;
///
/// // Explicitly create and apply a max3 modifier. This is usually not necessary since the dice has its own instance of
/// // it from the builder and will automatically apply it when passing `true` to `roll()`, but we do it this way here
/// // for demonstration purposes.
/// let max3_mod = Modifier::Max(3);
/// max3_mod.apply(&mut rolled, &mut rng)?;
///
/// // Upon being applied, the modifier will replace the values of all rolls greater than 3 with 3, so 6 will become 3.
/// // Final expected rolled dice set, after max3 modifier: 4d6max3[3, 3 (m), 1, 2]
/// let mut expected = Rolled::from_dice_and_rolls(&dice, premade_rolls);
/// expected.rolls[1].change(max3_mod, 3);
/// assert_eq!(rolled, expected);
/// # Ok::<(), tyche::dice::Error>(())
/// ```
Max(u8),
//
// /// Count the number of dice that meet or don't meet (second parameter `true` for meets, `false` for does not meet)
// /// the given condition.
// CountCond(Condition, bool),
// /// Count the number of dice that are even (`true`) or odd (`false`)
// CountParity(bool),
// /// Subtract the number of dice that meet the given condition
// SubCond(Condition),
// /// Subtract the values of dice that meet the given condition
// SubCondVal(Condition),
// /// Subtract a value from the total
// Margin(u8),
}
impl Modifier {
/// Applies the modifier to a set of rolls, using a given roller if additional die rolls are needed.
///
/// # Errors
/// If applying the modifier would result in infinite additional die rolls, an error variant is returned.
pub fn apply(self, rolled: &mut Rolled, rng: &mut impl Roller) -> Result<(), Error> {
match self {
Self::Reroll { cond, recurse } => self.apply_reroll(rolled, rng, cond, recurse)?,
Self::Explode { cond, recurse } => self.apply_explode(rolled, rng, cond, recurse)?,
Self::KeepHigh(count) => self.apply_keep_high(rolled, count),
Self::KeepLow(count) => self.apply_keep_low(rolled, count),
Self::Min(min) => self.apply_min(rolled, min),
Self::Max(max) => self.apply_max(rolled, max),
};
Ok(())
}
/// Applies the [`Self::Reroll`] variant to a set of rolled dice.
fn apply_reroll(
self,
rolled: &mut Rolled,
rng: &mut impl Roller,
cond: Condition,
recurse: bool,
) -> Result<(), Error> {
// Prevent recursively rerolling dice that would result in infinite rerolls
if recurse {
match cond {
Condition::Eq(other) if other == 1 && rolled.dice.sides == 1 => {
return Err(Error::InfiniteRolls((*rolled.dice).clone()));
}
Condition::Gt(0) | Condition::Gte(..=1) => {
return Err(Error::InfiniteRolls((*rolled.dice).clone()));
}
Condition::Lt(other) if other > rolled.dice.sides => {
return Err(Error::InfiniteRolls((*rolled.dice).clone()));
}
Condition::Lte(other) if other >= rolled.dice.sides => {
return Err(Error::InfiniteRolls((*rolled.dice).clone()));
}
_ => {}
}
}
loop {
// Determine which rolls qualify for reroll
let mut to_reroll = rolled
.rolls
.iter_mut()
.filter(|roll| roll.is_kept())
.filter(|roll| cond.check(roll.val))
.collect::<Vec<_>>();
if to_reroll.is_empty() {
break;
}
// Roll additional dice and drop the originals
let mut rerolls = Vec::with_capacity(to_reroll.len());
for roll in &mut to_reroll {
let mut reroll = rng.roll_die(rolled.dice.sides);
reroll.add(self);
rerolls.push(reroll);
roll.drop(self);
}
// Add the rerolls to the rolls
rolled.rolls.append(&mut rerolls);
if !recurse {
break;
}
}
Ok(())
}
/// Applies the [`Self::Explode`] variant to a set of rolled dice.
fn apply_explode(
self,
rolled: &mut Rolled,
rng: &mut impl Roller,
cond: Option<Condition>,
recurse: bool,
) -> Result<(), Error> {
// Prevent recursively exploding dice that would result in infinite explosions
if recurse {
match cond {
Some(Condition::Eq(other)) if other == 1 && rolled.dice.sides == 1 => {
return Err(Error::InfiniteRolls((*rolled.dice).clone()));
}
Some(Condition::Gt(0) | Condition::Gte(..=1)) => {
return Err(Error::InfiniteRolls((*rolled.dice).clone()));
}
Some(Condition::Lt(other)) if other > rolled.dice.sides => {
return Err(Error::InfiniteRolls((*rolled.dice).clone()));
}
Some(Condition::Lte(other)) if other >= rolled.dice.sides => {
return Err(Error::InfiniteRolls((*rolled.dice).clone()));
}
None if rolled.dice.sides == 1 => {
return Err(Error::InfiniteRolls((*rolled.dice).clone()));
}
_ => {}
}
}
// Determine how many initial rolls qualify for explosion
let mut to_explode = rolled
.rolls
.iter()
.filter(|roll| roll.is_kept())
.filter(|roll| match cond {
Some(cond) => cond.check(roll.val),
None => roll.val == rolled.dice.sides,
})
.count();
loop {
// Roll additional dice
let mut explosions = Vec::with_capacity(to_explode);
for _ in 0..to_explode {
let mut roll = rng.roll_die(rolled.dice.sides);
roll.add(self);
explosions.push(roll);
}
// Determine how many additional rolls qualify for explosion
to_explode = recurse
.then(|| {
explosions
.iter()
.filter(|roll| match cond {
Some(cond) => cond.check(roll.val),
None => roll.val == rolled.dice.sides,
})
.count()
})
.unwrap_or(0);
// Add the explosions to the rolls and finish if there are no further rolls to explode
rolled.rolls.append(&mut explosions);
if to_explode == 0 {
break;
}
}
Ok(())
}
/// Applies the [`Self::KeepHigh`] variant to a set of rolled dice.
fn apply_keep_high(self, rolled: &mut Rolled, count: u8) {
let mut refs = rolled
.rolls
.iter_mut()
.filter(|roll| roll.is_kept())
.collect::<Vec<_>>();
refs.sort();
refs.reverse();
refs.iter_mut().skip(count as usize).for_each(|roll| roll.drop(self));
}
/// Applies the [`Self::KeepLow`] variant to a set of rolled dice.
fn apply_keep_low(self, rolled: &mut Rolled, count: u8) {
let mut refs = rolled
.rolls
.iter_mut()
.filter(|roll| roll.is_kept())
.collect::<Vec<_>>();
refs.sort();
refs.iter_mut().skip(count as usize).for_each(|roll| roll.drop(self));
}
/// Applies the [`Self::Min`] variant to a set of rolled dice.
fn apply_min(self, rolled: &mut Rolled, min: u8) {
rolled
.rolls
.iter_mut()
.filter(|roll| roll.is_kept() && roll.val < min)
.for_each(|roll| roll.change(self, min));
}
/// Applies the [`Self::Max`] variant to a set of rolled dice.
fn apply_max(self, rolled: &mut Rolled, max: u8) {
rolled
.rolls
.iter_mut()
.filter(|roll| roll.is_kept() && roll.val > max)
.for_each(|roll| roll.change(self, max));
}
}
impl fmt::Display for Modifier {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(
f,
"{}{}",
match self {
Self::Reroll { recurse, .. } => format!("r{}", recurse.then_some("r").unwrap_or("")),
Self::Explode { recurse, .. } => format!("x{}", recurse.then_some("").unwrap_or("o")),
Self::KeepHigh(count) => format!("kh{}", if *count > 1 { count.to_string() } else { String::new() }),
Self::KeepLow(count) => format!("kl{}", if *count > 1 { count.to_string() } else { String::new() }),
Self::Min(min) => format!("min{min}"),
Self::Max(max) => format!("max{max}"),
},
match self {
Self::Reroll { cond, .. } | Self::Explode { cond: Some(cond), .. } => cond.to_string(),
Self::Explode { cond: None, .. }
| Self::KeepHigh(..)
| Self::KeepLow(..)
| Self::Max(..)
| Self::Min(..) => String::new(),
}
)
}
}
/// Test that die values can be checked against
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
#[allow(clippy::exhaustive_enums)]
pub enum Condition {
/// Checks whether values are equal to its own value. Symbol: `=`
Eq(u8),
/// Checks whether values are greater than its own value. Symbol: `>`
Gt(u8),
/// Checks whether values are greater than or equal to its own value. Symbol: `>=`
Gte(u8),
/// Checks whether values are less than its own value. Symbol: `<`
Lt(u8),
/// Checks whether values are less than or equal to its own value. Symbol: `<=`
Lte(u8),
}
impl Condition {
/// Creates a condition from its corresponding symbol and a given value.
///
/// # Errors
/// If the symbol doesn't match to a known condition variant, an error variant will be returned.
pub fn from_symbol_and_val(symbol: &str, val: u8) -> Result<Self, Error> {
Ok(match symbol {
"=" => Self::Eq(val),
">" => Self::Gt(val),
">=" => Self::Gte(val),
"<" => Self::Lt(val),
"<=" => Self::Lte(val),
_ => return Err(Error::UnknownCondition(symbol.to_owned())),
})
}
/// Checks a value against the condition.
#[must_use]
pub const fn check(&self, val: u8) -> bool {
match self {
Self::Eq(expected) => val == *expected,
Self::Gt(expected) => val > *expected,
Self::Gte(expected) => val >= *expected,
Self::Lt(expected) => val < *expected,
Self::Lte(expected) => val <= *expected,
}
}
/// Gets the symbol that represents the condition.
#[must_use]
pub const fn symbol(&self) -> &'static str {
match self {
Self::Eq(..) => "=",
Self::Gt(..) => ">",
Self::Gte(..) => ">=",
Self::Lt(..) => "<",
Self::Lte(..) => "<=",
}
}
}
impl fmt::Display for Condition {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(
f,
"{}{}",
self.symbol(),
match self {
Self::Eq(expected)
| Self::Gt(expected)
| Self::Gte(expected)
| Self::Lt(expected)
| Self::Lte(expected) => expected,
}
)
}
}