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//! All functionality for directly creating dice, rolling them, and working with their resulting rolls.
//!
//! This is the home of the dice "primitives". For using as part of a larger expression, see [`Expr::dice`].
//!
//! [`Expr::dice`]: crate::expr::Expr::Dice
pub mod modifier;
pub mod roller;
use std::{borrow::Cow, cmp, fmt};
use self::modifier::Condition;
pub use self::{modifier::Modifier, roller::Roller};
use crate::expr::Describe;
/// A set of one or more rollable dice with a specific number of sides, along with a collection of modifiers to apply to
/// any resulting rolls from them.
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
#[allow(clippy::exhaustive_structs)]
pub struct Dice {
/// Number of dice to roll
pub count: u8,
/// Number of sides for each die
pub sides: u8,
/// Modifiers to automatically apply to rolls from this set of dice
pub modifiers: Vec<Modifier>,
}
impl Dice {
/// Creates a new set of dice matching this one but without any modifiers.
#[must_use]
#[inline]
pub const fn plain(&self) -> Self {
Self::new(self.count, self.sides)
}
/// Creates a new set of dice with a given count and number of sides.
#[must_use]
pub const fn new(count: u8, sides: u8) -> Self {
Self {
count,
sides,
modifiers: Vec::new(),
}
}
/// Creates a new dice builder.
#[must_use]
#[inline]
pub fn builder() -> Builder {
Builder::default()
}
}
impl Default for Dice {
/// Creates the default dice (1d20).
#[inline]
fn default() -> Self {
Self::new(1, 20)
}
}
impl fmt::Display for Dice {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(
f,
"{}d{}{}",
self.count,
self.sides,
self.modifiers.iter().map(ToString::to_string).collect::<String>()
)
}
}
/// Single die produced from rolling [`Dice`] and optionally applying [`Modifier`]s
#[derive(Debug, Clone, PartialEq, Eq)]
#[non_exhaustive]
pub struct DieRoll {
/// Value that was rolled
pub val: u8,
/// Modifier that caused the addition of this die, if any
pub added_by: Option<Modifier>,
/// Modifier that caused the drop of this die, if any
pub dropped_by: Option<Modifier>,
/// Modifications that were made to the value of the roll
pub changes: Vec<ValChange>,
}
impl DieRoll {
/// Marks this die roll as added by a given modifier, setting [`Self::added_by`].
///
/// # Panics
/// Panics if `Self::added_by` is already [`Some`].
pub fn add(&mut self, from: Modifier) {
assert!(
self.added_by.is_none(),
"marking a die as added that has already been marked as added by another modifier"
);
self.added_by = Some(from);
}
/// Marks this die roll as dropped by a given modifier, setting [`Self::dropped_by`].
///
/// # Panics
/// Panics if `Self::dropped_by` is already [`Some`].
pub fn drop(&mut self, from: Modifier) {
assert!(
self.dropped_by.is_none(),
"marking a die as dropped that has already been marked as dropped by another modifier"
);
self.dropped_by = Some(from);
}
/// Replaces the die roll's value and logs the change made.
pub fn change(&mut self, from: Modifier, new_val: u8) {
self.changes.push(ValChange {
before: self.val,
after: new_val,
cause: from,
});
self.val = new_val;
}
/// Indicates whether this die roll was part of the original set (not added by a modifier).
#[must_use]
#[inline]
pub const fn is_original(&self) -> bool {
self.added_by.is_none()
}
/// Indicates whether this die roll was added as the result of a modifier being applied.
/// This is the direct inverse of [`DieRoll::is_original()`].
#[must_use]
#[inline]
pub const fn is_additional(&self) -> bool {
self.added_by.is_some()
}
/// Indicates whether this die roll has been dropped by a modifier.
#[must_use]
#[inline]
pub const fn is_dropped(&self) -> bool {
self.dropped_by.is_some()
}
/// Indicates whether this die roll is being kept (has *not* been dropped by a modifier).
/// This is the direct inverse of [`DieRoll::is_dropped()`].
#[must_use]
#[inline]
pub const fn is_kept(&self) -> bool {
self.dropped_by.is_none()
}
/// Indicates whether this die roll's value has been directly changed by a modifier.
#[must_use]
#[inline]
pub fn is_changed(&self) -> bool {
!self.changes.is_empty()
}
/// Creates a new die roll with the given value.
#[must_use]
pub const fn new(val: u8) -> Self {
Self {
val,
added_by: None,
dropped_by: None,
changes: Vec::new(),
}
}
}
impl PartialOrd for DieRoll {
fn partial_cmp(&self, other: &Self) -> Option<cmp::Ordering> {
Some(self.cmp(other))
}
}
impl Ord for DieRoll {
fn cmp(&self, other: &Self) -> cmp::Ordering {
self.val.cmp(&other.val)
}
}
impl fmt::Display for DieRoll {
/// Formats the value using the given formatter. [Read more][core::fmt::Debug::fmt()]
///
/// The format of a die roll is simply the plain numeric value of the roll.
/// If the roll was dropped, it is appended with ` (d)`.
///
/// # Examples
/// ```
/// use tyche::dice::DieRoll;
///
/// let roll = DieRoll::new(4);
/// assert_eq!(roll.to_string(), "4");
/// ```
///
/// ```
/// use tyche::dice::{DieRoll, Modifier};
///
/// let mut roll = DieRoll::new(16);
/// let kh_mod = Modifier::KeepHigh(1);
/// roll.drop(kh_mod);
/// assert_eq!(roll.to_string(), "16 (d)");
/// ```
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(
f,
"{}{}{}",
self.val,
if self.is_changed() { " (m)" } else { "" },
if self.is_dropped() { " (d)" } else { "" }
)
}
}
/// Details about a modification made to a [`DieRoll`] as a result of a [`Modifier`] being applied to it
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[allow(clippy::exhaustive_structs)]
pub struct ValChange {
/// Roll value before the change was made
pub before: u8,
/// Roll value after the change was made
pub after: u8,
/// Modifier that caused the change
pub cause: Modifier,
}
/// Representation of the result from rolling [`Dice`]
#[derive(Debug, Clone, PartialEq, Eq)]
#[allow(clippy::exhaustive_structs)]
pub struct Rolled<'a> {
/// Each individual die roll that was made
pub rolls: Vec<DieRoll>,
/// Dice that were rolled to produce this
pub dice: Cow<'a, Dice>,
}
impl Rolled<'_> {
/// Calculates the total of all roll values.
///
/// # Errors
/// If there is an integer overflow while summing the die rolls, an error variant is returned.
///
/// # Examples
/// ```
/// use tyche::dice::{roller::{FastRand as FastRandRoller, Roller}, Dice};
///
/// let dice = Dice::new(4, 8);
/// let rolled = FastRandRoller::default().roll(&dice, true)?;
/// let total = rolled.total()?;
/// assert_eq!(total, rolled.rolls.iter().map(|roll| roll.val as u16).sum());
/// # Ok::<(), tyche::dice::Error>(())
/// ```
pub fn total(&self) -> Result<u16, Error> {
let mut sum: u16 = 0;
// Sum all rolls that haven't been dropped
for r in self.rolls.iter().filter(|roll| roll.is_kept()) {
sum = sum
.checked_add(u16::from(r.val))
.ok_or_else(|| Error::Overflow(self.clone().into_owned()))?;
}
Ok(sum)
}
/// Moves all of self's owned data into a new instance and clones any unowned data in order to create a `'static`
/// instance of self.
#[must_use]
pub fn into_owned(self) -> Rolled<'static> {
Rolled {
rolls: self.rolls,
dice: Cow::Owned(self.dice.into_owned()),
}
}
/// Creates a new rolled set of dice from a given set of dice and an iterator of values.
#[must_use]
pub fn from_dice_and_rolls(dice: &Dice, rolls: impl IntoIterator<Item = u8>) -> Rolled {
Rolled {
rolls: rolls.into_iter().map(DieRoll::new).collect(),
dice: Cow::Borrowed(dice),
}
}
}
impl Describe for Rolled<'_> {
/// Builds a string of the dice the roll is from and a list of all of the individual rolled dice
/// (see [`DieRoll::fmt()`]).
///
/// If `list_limit` is specified and there are more rolls than it, the list of rolled dice will be truncated and
/// appended with "X more..." (where X is the remaining roll count past the max).
///
/// # Examples
/// ```
/// use std::borrow::Cow;
/// use tyche::{dice::{Dice, DieRoll, Rolled}, expr::Describe};
///
/// let dice = Dice::builder().count(4).sides(6).keep_high(2).build();
/// let kh_mod = dice.modifiers[0];
/// let rolled = Rolled {
/// rolls: vec![
/// DieRoll::new(6),
/// {
/// let mut roll = DieRoll::new(2);
/// roll.drop(kh_mod);
/// roll
/// },
/// DieRoll::new(5),
/// {
/// let mut roll = DieRoll::new(3);
/// roll.drop(kh_mod);
/// roll
/// },
/// ],
/// dice: Cow::Borrowed(&dice),
/// };
///
/// assert_eq!(rolled.describe(None), "4d6kh2[6, 2 (d), 5, 3 (d)]");
/// assert_eq!(rolled.describe(Some(2)), "4d6kh2[6, 2 (d), 2 more...]");
/// ```
///
/// [`DieRoll::fmt()`]: ./struct.DieRoll.html#method.fmt
fn describe(&self, list_limit: Option<usize>) -> String {
let list_limit = list_limit.unwrap_or(usize::MAX);
let total_rolls = self.rolls.len();
let truncated_rolls = total_rolls.saturating_sub(list_limit);
format!(
"{}[{}{}]",
self.dice,
self.rolls
.iter()
.take(list_limit)
.map(ToString::to_string)
.collect::<Vec<_>>()
.join(", "),
if truncated_rolls > 0 {
format!(", {truncated_rolls} more...")
} else {
String::new()
}
)
}
}
impl fmt::Display for Rolled<'_> {
/// Formats the value using the given formatter. [Read more][core::fmt::Debug::fmt()]
///
/// The output is equivalent to calling [`Self::describe(None)`].
///
/// [`Self::describe(None)`]: Self::describe()
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "{}", self.describe(None))
}
}
/// An error resulting from a dice operation
#[derive(thiserror::Error, Debug)]
#[non_exhaustive]
pub enum Error {
/// There was an integer overflow when performing mathematical operations on roll values.
/// This normally should not ever happen given the types used for die counts, sides, and totals.
#[error("integer overflow")]
Overflow(Rolled<'static>),
/// Rolling the dice specified would result in infinite rolls.
///
/// # Examples
/// ```
/// use tyche::dice::{roller::{FastRand as FastRandRoller, Roller}, Dice, Error};
///
/// let dice = Dice::builder().count(4).sides(1).explode(None, true).build();
/// assert!(matches!(FastRandRoller::default().roll(&dice, true), Err(Error::InfiniteRolls(..))));
/// ```
#[error("{0} would result in infinite rolls")]
InfiniteRolls(Dice),
/// The provided symbol doesn't match to a known condition.
///
/// # Examples
/// ```
/// use tyche::dice::{modifier::Condition, Error};
///
/// let cond = Condition::from_symbol_and_val("!", 4);
/// assert!(matches!(cond, Err(Error::UnknownCondition(..))));
/// ```
#[error("unknown condition symbol: {0}")]
UnknownCondition(String),
}
/// Builds [`Dice`] with a fluent interface.
///
/// # Examples
///
/// ## Basic dice
/// ```
/// use tyche::Dice;
///
/// let dice = Dice::builder().count(2).sides(6).build();
/// assert_eq!(dice, Dice::new(2, 6));
/// ```
///
/// ## Single modifier
/// ```
/// use tyche::dice::{Dice, Modifier};
///
/// let dice = Dice::builder().count(6).sides(8).explode(None, true).build();
/// assert_eq!(
/// dice,
/// Dice {
/// count: 6,
/// sides: 8,
/// modifiers: vec![Modifier::Explode {
/// cond: None,
/// recurse: true,
/// }],
/// },
/// );
/// ```
///
/// ## Multiple modifiers
/// ```
/// use tyche::dice::{modifier::{Condition, Modifier}, Dice};
///
/// let dice = Dice::builder()
/// .count(6)
/// .sides(8)
/// .reroll(Condition::Eq(1), false)
/// .keep_high(4)
/// .build();
/// assert_eq!(
/// dice,
/// Dice {
/// count: 6,
/// sides: 8,
/// modifiers: vec![
/// Modifier::Reroll {
/// cond: Condition::Eq(1),
/// recurse: false
/// },
/// Modifier::KeepHigh(4),
/// ],
/// },
/// );
/// ```
#[derive(Debug, Clone, Default)]
pub struct Builder(Dice);
impl Builder {
/// Sets the number of dice to roll.
#[must_use]
pub const fn count(mut self, count: u8) -> Self {
self.0.count = count;
self
}
/// Sets the number of sides per die.
#[must_use]
pub const fn sides(mut self, sides: u8) -> Self {
self.0.sides = sides;
self
}
/// Adds a reroll modifier to the dice.
#[must_use]
pub fn reroll(mut self, cond: Condition, recurse: bool) -> Self {
self.0.modifiers.push(Modifier::Reroll { cond, recurse });
self
}
/// Adds an exploding modifier to the dice.
#[must_use]
pub fn explode(mut self, cond: Option<Condition>, recurse: bool) -> Self {
self.0.modifiers.push(Modifier::Explode { cond, recurse });
self
}
/// Adds a keep highest modifier to the dice.
#[must_use]
pub fn keep_high(mut self, count: u8) -> Self {
self.0.modifiers.push(Modifier::KeepHigh(count));
self
}
/// Adds a keep lowest modifier to the dice.
#[must_use]
pub fn keep_low(mut self, count: u8) -> Self {
self.0.modifiers.push(Modifier::KeepLow(count));
self
}
/// Adds a minimum modifier to the dice.
#[must_use]
pub fn min(mut self, min: u8) -> Self {
self.0.modifiers.push(Modifier::Min(min));
self
}
/// Adds a maximum modifier to the dice.
#[must_use]
pub fn max(mut self, max: u8) -> Self {
self.0.modifiers.push(Modifier::Max(max));
self
}
/// Finalizes the dice.
#[must_use]
pub fn build(self) -> Dice {
self.0
}
}